I was able to heve the shipyard crew finish these vessels before their annual Christmas Holiday:
2 - Italian Destroyers (reclassified Torpedo Boats in the late 30s)
RD - WW1 Italian minesweeper - 30 used in WW2
Celtic - liner = my mother emigrated aboard her to the USA in the early 30s - before the ship's loss, thank God!
I find these models fascinating, and would like to know a bit more. Besides the software, are the cross sections of the ships needed, so as the hull can be displayed/built? If the hull is made up of the frames, as my comment above, how is the plating added and then coloured?
I completed a certificate in naval architecture last year, and although FEA was referred to, it didn't actually explain what it was, or probably more to the point I just didn't understand it.
expect the easiest thing to do is down load the free delftship program, and have a play with it and see how I get on.
Thank You Ben. Still enjoying the research and the building. I'll never run out of ships in my lifetime!
Enri: I can't speak to other programs, but mine constructs objects (primitives)- cubes, tubes and flat objects which are joined together to make whatever you choose using a grid and 3 axies- x/y/z. The composition of these object is in polygons. A cube for instance has 6 polygons - one for each surface. Tubes are actully up to a 16 sided object = 18 polygons. A destroyer takes 2 to 4 thousand polygons - 100 to 300 primitives to construct.
There is a three dimensional view of the object(s) which then may have either a solid color or a color from a picture for the portion of the object chosen: top, Rside, bottom, front.
There is one of my earlier posts that shows the program and the vessel viewed in wire frame on the 3 axies and the solid colored completed vessel on the upper right.
All complicated vessels require hundreds of the primitives joined together to make the complete product. Your level of detail determines how complicated you are comfortable with. I use a 5 sided tube for most large spars, 3 sided for smaller. The program has a smooth object with rounds it in the three dimensional view.
I chose not to make one vessel from thousands of the primitives, but instead to render a believable vessel from a few hundred. My destroyers are 2000 to 3500 polygons each. Some builders use more than the 10s of thousands.
This way I can build many vessels instead of just a few. The hull is rendered from a tube of up to 16 sides, with as many "frames"as necessary to come to the closest approximation of the lines of the vessel - without going overboard.
I research the web, buy books and occasionaly plans to make the vessel. The ships lines are the hardest to acquire, and I have been known to cheat by studying the pictures of vessels in drydock to approximate the lines. Since these are not museum quality, and I'm not in it to make money, its alright with me. This is one of my retirement hobbies.
If you are interested, I suggest you determine what detail you are content with, find a program that does not require $$$$, a super computer and a PHD to operate and start with a simple vessel. But be careful! You may get hooked.
Samsette: I was drawn to the Foundation Franklin by Mowatt's book - "Grey Seas Under." Finding enough photos, and photos of models finally provided sufficient data to construct a model. She represents another unsung small vessel capable of big tasks.
I've completed 2 more USN WW2 Destroyers:
A. B. Sumner 1943
I've started the final one to complete at least one of all USN classes serving in WW2. That's the Gearing, 14 feet longer than the Sumner as well as some other changes.
I've also finished a repaint of my Hog Islander. I've had difficulty finding other than photos of the twelve larger "transport" Hog Islanders. They were unique double enders. But the search is half of the fun.